Start with three jobs: center, pieces, king
Your opening moves should help you influence the center, bring pieces into useful positions, and keep your king safe. You can use those goals even when your opponent plays a move you have never seen.
The center squares are d4, e4, d5, and e5. A pawn can occupy one of them; a knight or bishop can attack it from elsewhere. You do not need to fill every central square with pawns. The aim is to give your pieces room and limit your opponent’s easy options.
A move can do more than one job. Nf3 develops a knight and attacks central squares. That is more useful than moving the same knight back and forth without a concrete reason.
An illustrative Italian Game sequence: central pawns, active minor pieces, and castling.
Position FEN
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1Read an opening as a sequence of useful decisions
Replay 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. O-O. The first pawn moves open diagonals for the bishops. White’s knight develops with an attack on e5; Black’s knight develops while defending that pawn. Both bishops enter the game, and White castles.
This is an illustrative route into the Italian Game, not a script the opponent must follow. Pause after every move and explain what changed. If you can say what a move attacks, defends, or prepares, you are learning a decision you can use in other positions.
Castling in this line is legal because the king and rook have not moved, the path is clear, and the king’s starting, crossing, and destination squares are safe. Those conditions matter more than a rule of thumb about castling by a certain move number.
Notice when your queen becomes a target
In the second line, 1. e4 e5 2. Qh5 Nc6 3. Bc4 g6, Black’s last move attacks White’s queen. White has to account for that threat before continuing the original plan. An early queen move is not illegal, but it can give the opponent useful moves that come with an attack.
Do not turn this lesson into “never move a piece twice.” Recapturing, escaping an attack, or answering check may require exactly that. Principles guide a choice when several moves are reasonable; they never cancel a concrete threat.
After the early queen sortie, ...g6 attacks the queen and demands a response.
Position FEN
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1Pause at any move in a diagram, then open that exact position in Chat to ask about it or in Coach to practice.
Use a short check before every opening move
First identify your opponent’s threat. Then look for a move that improves an undeveloped piece, supports the center, or makes the king safer. Before playing it, check whether you are leaving a piece undefended or walking into a capture.
For your next slow game, write one sentence about each of your first six moves after the game ends. “I remembered this move” is less informative than “I defended e5 while developing a knight.” A move with no clear purpose is a useful place to review.
When these ideas feel familiar, choose a small opening repertoire. The opening-selection article compares starting systems; this lesson gives you the questions to ask inside any of them.
Check your understanding
Continue learning
Sources and editorial notes
Examples are composed for teaching unless stated otherwise. Legal replay is checked with chess.js; this does not prove that every composed position arose in a real game. Demonstration lines illustrate an idea and are not claimed to be the unique best defense.
- FIDE Laws of Chess — basic play, competition rules and algebraic notation
- Chess.com — The Principles of the Opening