Pins are one of the fundamental tactical motifs in chess, arising when a long-range piece (bishop, rook, or queen) attacks an enemy piece that is shielding a more valuable piece behind it. In an absolute pin, the shielded piece is the king, meaning the pinned piece literally cannot move by the rules. In a relative pin, the pinned piece can legally move but doing so would lose material.
Exploiting pins often involves piling up pressure on the pinned piece. Since the pinned piece cannot move (or should not move), additional attackers can target it until it becomes indefensible. A common pattern is pinning a knight to the king or queen with a bishop, then adding a pawn or another piece to attack the knight.
Defending against pins requires breaking the pin by interposing a piece, moving the more valuable piece off the line of attack, or counterattacking the pinning piece. Recognizing and responding to pins quickly is essential for tactical proficiency.